This section presents my professional practice evidence from the Arcadia 3000 team project where i created "Neon maze" as one of the games included and an online leaderboard system. This page includes planning, design, development, testing, legislation, professional bodies and project reflection.
Arcadia 3000 was a collaborative retro arcade application created using Java and Java Swing. The project included multiple playable games, a central menu system, score systems, timers, leaderboards and testing documentation.
Planning, aims, team roles, risks, resources and deliverables.
View Evidence →Overview of the final solution, technologies, UI design and code structure.
View Evidence →Project timeline covering planning, design, development, integration and testing.
View Evidence →Visual planning for the Neon Maze interface, levels and user flow.
View Evidence →Flowchart for Neon maze and leaderboard showing score calculation, Supabase upload and ranking display.
View Evidence →Testing evidence for Neon maze including movement, collision, leaderboard and bug fixes.
View Evidence →Research into data protection, computer misuse and copyright legislation.
View Evidence →Research into computing professional bodies such as IEEE-CS and BCS.
View Evidence →Final project reflection covering strengths, weaknesses and improvements.
View Evidence →